AI Insights · Timothy · April 2022
Top 5 Disney Games Performance on Unified Platform in El Salvador Q1 2022
Analyzing the performance of the top 5 Disney games in El Salvador for Q1 2022, focusing on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Disney games on a unified platform in El Salvador showcased varying trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance, with data sourced from Sensor Tower.
MARVEL Future Fight from Netmarble Corporation saw its weekly revenue fluctuate, peaking at around $425 in the final week of December, before dropping to $63 by mid-March. Weekly downloads experienced a significant rise, reaching 1.2K in the week of January 24, followed by a decline to 107 by the end of March. The game’s active users started at 2.3K at the beginning of January and saw a gradual decline to approximately 1.8K by the end of the quarter.
Disney Frozen Free Fall Game published by Jam City, Inc. had a consistent weekly revenue, with a high of $18 in mid-January and a low of $6 in mid-March. The game’s downloads peaked at 607 in early January but dropped to around 256 by the end of March. Active users remained relatively stable, starting at 2.3K in early January and ending the quarter at about 1.9K.
LEGO® DUPLO® MARVEL by StoryToys Limited showed sporadic revenue trends with a peak of $41 in the first week of January and several weeks of zero revenue. Downloads peaked at 418 in late February and concluded the quarter at 237. Active users increased from 224 in early January to 505 by the end of February, before slightly decreasing to 371 by the end of March.
The Simpsons™: Tapped Out from Electronic Arts maintained a fairly steady revenue throughout the quarter, with a high of $56 in mid-January and a low of $18 in early January. Weekly downloads saw a high of 640 in late December, but dipped to 178 by the end of March. Active users started strong at 3.5K at the end of December, fluctuating throughout the quarter and ending at around 2.5K.
Marvel Contest of Champions by Kabam Games, Inc. experienced varied revenue trends, peaking at $1.7K in late December and seeing a low of $251 in mid-January. Downloads reached 559 in late December, declining to 130 by the end of March. Active users started at 1.9K in late December and gradually decreased to 1.2K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.